Waffling Around Games Ep. 5: Life is Strange Episode 1 and 2

Trigger Warning: Discussion of Suicide and Date Rape

After taking a short break from all our Waffle Bites, the Waffling Around Games crew is back!  The fifth WAG episodes tackles Life is Strange Episodes 1 and 2, which was created by Dontnod Entertainment and published by Square Enix.  In case you hadn’t noticed, Seth already wrote an article on Life is Strange and the “Perfect Victim” but we have plenty more to talk about. This is, after all,  a game where teenage Max learns she can rewind time and the game throws many events at us that we desperately wished to undo.

This is one of our meatier podcasts, so here’s a breakdown of our main talking points:

  • 2:00 – What makes video games a unique medium when it comes to Trigger Warnings? How could they have been handled better in Life is Strange? Spoilers: we talk about the “big thing” that happens in Episode 2.
  • 8:40 – Discussion on who we chose to accuse at the end of Life is Strange: Episode 2 and why.
  • 12:34 – Two rants from Seth and Kate, as well as a discussion of cliche vs. archetypes in the virtual reality of high school.
  • 17:23 – Can men write realistic women? We talk about the writing behind Life is Strange and discuss moments of clumsiness.
  • 24.53 – Nice guys always finish last (because they’re creepy). Seth and Tim take issue with Warren, who they claim is a bad example.
  • 29:10 The meat of the podcast otherwise known as a debate about the intersection of story and game mechanics through the characters of Chloe and Max. Also agency, but can fictional characters even have that?
  • 42.08 – There are totem poles, harmony, and spirit animals, but where are all the Native Americans in the game? Will Episodes 3-5 make this seem less like cultural appropriate?
  • 46:09 – Predictions about future episodes and farewells

We hope you enjoy and feel free to chime in with your own experiences!

One comment

Chat me up!