This morning I read this article by simpleek called “You Aren’t a Gamer if You Haven’t experienced Gamer Rage”. Hopefully those of you reading this clearly understand what gamer rage means. It’s that moment when both you and a boss are one hit away from health, and you get hit first. The moment when you’re exploring the countryside of an open-world game and suddenly run into a monster/creature/villain designed to keep you from moving past a certain point, one that instantly KO’s you or your party AND YOU HAVEN’T SAVED THE GAME IN HOURS. These moments are often accompanied by faces like this:
And in general loud yelling: I personally curse like a sailor. Sometimes these feelings happen when you just can’t seem to beat a certain level/boss/area. In Dragon Age: Origins the Brood Mother wiped out my party time and time again before I finally flipped the power switch out of anger.
Being beaten over and over again by a creature this hideous looking in the bowels of dwarven tunnels was a harrowing experience for me, and I will admit to having at least one unfinished game stuck right before this boss level.
Rage is a natural emotion, and one very common to any experience involving goals and competition. Aggression can be productive and fuel us to finally beat the M*&($#F*#(*$# boss, or it can be destructive and lead us to smash a copy of Demon Souls in half because you just lost all your souls for THE LAST D*&%# TIME!
In multiplayer games this rage can surface, like in all games, but with the added bonus that you can direct it at real live people which in many cases feels a lot more satisfying. However, since multiplayer games foster aggression between team members and opponents, there can be consequences (not necessarily enough in my opinion) to expressing rage in what I would term, unproductive ways.